Game Design: Balance in Multiplayer Games

John C. McGarvey

 

What Is Game Balance?

  1. Single-player games: we use balance to describe whether the challenge level is appropriate to the audience.
  2. Multi-player games: where there is asymmetry (that is, where players do not start with exactly equal positions and resources), we use balance to describe whether one starting position is easier to win with than another.
  3. Within a system that has several similar game objects (such as weapons in a role-playing game, and so on), we use balance to describe the objects themselves, specifically whether different objects have the same cost/benefit ratio.

Balanced Beginnings

Equivalent Characters

Balancing Differences

Tank War Example: Heavy and Light Tanks

Rate of Fire How fast the vehicle can shoot its main weapon
Shot damage The amount of damage caused by each shot of its main weapon
Shot speed The speed at which shells fly through the air
Vehicle armor The proportion of damage that is absorbed by the vehicle's armor
Vehicle speed The speed at which the vehicle moves forward
Rate of turn The speed at which a vehicle can turn on the sport.
Vehicle size The size of the vehicle (the larger the size of the target, the easier it is to hit).

Tank Characteristics

Tank Characteristics

Characteristics Heavy Tank Basic Tank Light Tank
Rate of fire   -  
Shot damage   -  
Vehicle armor   -  
Max speed   -  
Rate of turn   -  

Tank War Testbed

Playtest the Game

Systematically Playtest the Game

All the Combinations of Tanks

All the Combinations of Tanks
Your Tank Your Opponent's Tank
Light Light
Light Basic
Light Heavy
Basic Light
Basic Basic
Basic Heavy
Heavy Light
Heavy Basic
Heavy Heavy

Journal Questions